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7/25/2008 F1城市——REeAL TV @ 2008广州三年展2008年7月
Based on the scheme of “F1City” since 2002,and linked with the successive plan of circuits project with the EA Sports game F1C, the works REeAL TV can be called a product planning imported to the art system. It provides visitors a synthetic experience of tele-presence scene from TV and the navigating vision in a real city, which including the POV of “F1 City” selected according to the real F1 , the view from virtual circuits crossing the city, as well as the F1 game at the same time.
F1, which has been recognized as the highest cost of R&D and games but the smallest quantities of official players in the all globe sports, is engaged in the expansion from the developed countries to the developing ones in order to improve its GLOCAL drive performance. However, in the times of F1’s 60th founding anniversary, and also the times of Moore’s law becomes true, is it the engine, or the video switching device that create its place?
“F1City”, the work sequences that focusing on the coexistence of three “F1” (real circuits, telecast, and virtual games), will update 6 or 7 realtime versions of F1 games in the period of GZ Triennial 2008 on REeAL TV.
When the service key of the capital operation in the global economic system has transformed from the object-centered stage into the individual experience-oriented stage, original boundaries between the physical, political and economic space are bound to be challenged by the new production manner. Consequently, as this works show, the presence of city, the telepresence of image together with the virtual reality would be combined into new series consumer products of “now and here”, sooner or later.
F1城市——REeAL TV @ 2008广州三年展 作为世界上公认的研发和赛事投入成本最高,而正式选手却最少的全球性运动,经历了60年的F1,为了提升全球化区域性的驱动性能,正致力于从发达国家向发展中国家中的扩张。 TrackbacksThe trackback URL for this entry is: http://uauauasince97.spaces.live.com/blog/cns!5599FEA33DBB86C!1122.trak Weblogs that reference this entry
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