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    7/25/2008

    F1城市——REeAL TV @ 2008广州三年展

    2008年7月

    F1City: REeAL TV @ GZ Triennial 2008
    telecast video + research
    1hour45min x 6~7
    SEP 2008 ~ NOV 2008
    Wang Jiahao/+LAB

    Based on the scheme of “F1City” since 2002,and linked with the successive plan of circuits project with the EA Sports game F1C, the works REeAL TV can be called a product planning imported to the art system. It provides visitors a synthetic experience of tele-presence scene from TV and the navigating vision in a real city, which including the POV of “F1 City” selected according to the real F1 , the view from virtual circuits crossing the city, as well as the F1 game at the same time.

    F1, which has been recognized as the highest cost of R&D and games but the smallest quantities of official players in the all globe sports, is engaged in the expansion from the developed countries to the developing ones in order to improve its GLOCAL drive performance. However, in the times of F1’s 60th founding anniversary, and also the times of Moore’s law becomes true, is it the engine, or the video switching device that create its place?

    “F1City”, the work sequences that focusing on the coexistence of three “F1” (real circuits, telecast, and virtual games), will update 6 or 7 realtime versions of F1 games in the period of GZ Triennial 2008 on REeAL TV.

    When the service key of the capital operation in the global economic system has transformed from the object-centered stage into the individual experience-oriented stage, original boundaries between the physical, political and economic space are bound to be challenged by the new production manner. Consequently, as this works show, the presence of city, the telepresence of image together with the virtual reality would be combined into new series consumer products of “now and here”, sooner or later.

    F1城市——REeAL TV @ 2008广州三年展
    电视转播录像+研究
    1小时45分钟左右(根据每场F1比赛转播时间确定)X6~7部
    2008年9月~2008年11月
    王家浩/加号实验室

    作品基于2002年起的“F1城市”构想,并连接了后续的拟计划与电子游戏F1C合作开发的赛道方案。REeAL TV是整个工作序列中移植入艺术体制的生产计划,是一次现实的城市感受与远程在场的电视画面的合成体验。它包含了与F1赛道相对应的“F1城市”主观镜头,穿越城市的虚拟赛道的游戏场景,以及同期进行中的F1赛事转播画面等等。

    作为世界上公认的研发和赛事投入成本最高,而正式选手却最少的全球性运动,经历了60年的F1,为了提升全球化区域性的驱动性能,正致力于从发达国家向发展中国家中的扩张。
    然而,在一个摩尔定律已然成真的时代,是“发动机”,还是“导播切换台”,成就了地点?

    针对三个“F1”——真实赛事,电视转播,电子游戏——共存的现实状态而展开的“F1城市”工作序列,将通过REeAL TV在2008年广州三年展展出期间“实时更新”同期进行的6至7场F1分站赛事的电视转播版本。

    当个体体验超越了实存,而进一步地转换为在全球范围内流动的资本运作的服务目标时,原有的物理、政治与经济空间之间的界限必将受到新的生产方式的挑战。
    而真实的城市、远程在场的影像、虚构的现实也将合成为新的一系列“此时此地”的消费品。

    EARLY DIAGRAM
    VIDEO: VALENCIA0823-GUANGZHOU0906

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